Left4Dead Patch Released, Smoker Doesn’t Suck Anymore
The new patch details follow, my comments in red.
Versus Mode Changes
Tank melee attack can now hit multiple Survivors in one swing -
Awesome!
Fixed Tank punch being able to hit targets behind walls
Not sold on this one yet…
Fixes to ‘Tank parking’. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter -
This is going to suck. Teams ready for the tank = instant tank death ![]()
Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life-
OK, bugfix I guess, but never actually saw this happen.
Fixed a case where the Tank was moving too slowly while crouching and being shot-
Good, hope this solves the vents problem.
Tanks now have the possibility of spawning in a slightly different position for the first and second teams -
Great, this was needed since the last patch screwed it up.
The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first.
Is this better then ABBA rotations? Time will tell.
The Smoker tongue can now target and grab victims through common infected
YES!!!!!
Increased the cone in which a Smoker can grab a target
YES!!!!
The Witch no longer cuts Smoker tongues in a radius around her
YES!!! Makes the witch at least somewhat useful.
Boomers that explode in mid-air will now hit Survivors directly below them with Bile
Everyone should be happy about this.
Reduced the damage that burning Hunters do to pounced victims
This depends on the reduction, could make the flaming hunter move worthless.
Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
Thanks Valve!
Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them-
Bugfix, pubbies seldom saw this anyway.
Fixed a case where it was possible to spectate an AI infected and hit +use to take them over-
You do learn something every day, I guess.
Server Changes
Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is ‘coop,versus’. Can be changed to just ‘coop’ or just ‘versus’ to limit to those game types
- Cool, thanks Valve!
General changes
Fixed a case where players would join as a dead Survivor when a living Survivor was still available
OK, bugfix
Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
OK, bugfix
Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
OK, bugfix
The scoreboard now shows the numeric value of a player’s ping
Awesome, thanks!
GameUI
Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns-
This was needed for campaigners
Games in a finale are now joinable via the Friends and Steam Group games list
Very needed!
Some things that still need addressing- Melee spam, too easy to cr0wn witch in Versus, the hunter- under-the door (Still hilarious!) and more spawn places in some of the rushing maps.
This game is never going to be truly CAL worthy, so any changes to make it more pub friendly are fantastic.
Tags: L4d, Left4Dead, zombie apocalypse
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